Ad Ultimum TD
Devlog
- July 12, 2026 by Moth1#tower-defense, #pixel-art, #indie-game, #gamedev, #devlog, #survival-game, #strategy-game, #android-game, #windows-game, #procedural-generation, #game-update, #balance-update, #new-tower, #no-ai-art, #free-gameAlrighty everyone! This update makes a pretty big change to the economy system. Tower unlocks and upgrades are now separate strategic choices earned by completing waves, while the miner/currency syste... Continue reading

- July 09, 2026 by Moth#tower defense, #indie game, #pixel art, #steam, #alpha, #game dev, #Ad Ultimum TD, #corrosive tower, #balance updateAlrighty everyone! Pixel Defense is now Ad Ultimum TD! The game has officially been rebranded as we get ready for a future Steam release. Eventually, Ad Ultimum TD will no longer be a free alpha, so d... Continue reading

- July 08, 2026 by Moth#pixel-art, #tower-defense, #indie-game, #android-game, #strategy-game, #survival-game, #wave-based, #enemies, #balancing, #game-dev, #devlog, #2d-game, #retro, #unityAlrighty everyone! Today’s update introduces a brand-new enemy trait: Haste . Haste enemies build up speed over time, getting faster and faster the longer they stay alive. Slowing them will reset th... Continue reading

- July 04, 2026 by Moth#PixelDefense, #IndieGame, #GameDev, #IndieDev, #TowerDefense, #PixelArt, #Unity2D, #AndroidGame, #Hotfix, #PatchNotes, #Needaliter, #CorrosiveTower, #GameBalancing, #MothbyteGames, #MadeWithUnityAlrighty! Quick follow-up hotfix right after the normal devlog! The Needaliter was not properly showing its needles or arming animation, so that has been fixed. The Corrosive Tower should now properly... Continue reading

- July 03, 2026 by Moth1#pixeldefense, #towerdefense, #indiedev, #gamedev, #pixelart, #indiegame, #androidgame, #pcgame, #unity2d, #unitygame, #needaliter, #newtower, #techtree, #balancing, #survivalgame, #strategygame, #procedural, #wavebased, #mothbytegamesAlrighty everyone! Some big changes are here in this patch! First up, say hello to the brand-new Needaliter tower . This thing launches 12 homing needles that chase enemies down, stick into them, and... Continue reading

- July 02, 2026 by Moth#PixelDefense, #towerdefense, #indiedev, #gamedev, #Unity2D, #pixelart, #AndroidGames, #SteamGames, #itchio, #indiegames, #solodev, #devlog, #balancepass, #gamedesign, #tutorial, #splashscreen, #survivalgame, #wavebased, #procedural, #earlyaccessAlrighty everyone! Moth here with another Pixel Defense update. This one adds a new splash logo/loading screen, along with a rough first-run tutorial to help new players understand what is going on be... Continue reading

- July 01, 2026 by Moth1#PixelDefense, #MothbyteGames, #IndieDev, #GameDev, #Devlog, #TowerDefense, #PixelArt, #Balancing, #SoloDev, #IndieGame, #GameBalance, #DevStruggles, #BehindTheScenes, #BugFixing, #GameDevelopment, #IndieGameDev, #WorkInProgress, #Playtesting, #Procedural, #StrategyGameAlrighty folks! Turns out, due to an error on my end involving managers, values, and conflicting sources of truth, I have only been about 50% balancing this entire time. Meaning roughly half of what I... Continue reading

- June 30, 2026 by Moth1#tower defense, #pixel art, #strategy, #survival, #indie, #procedural, #android, #windows, #balancing, #update, #devlog, #game developmentAlrighty everyone! Pixel Defense 0.2.12.6 is here, and this update is focused on balance, pacing, and making the run feel better from wave to wave. Over the last few updates I have been doing a lot of... Continue reading

- June 27, 2026 by Moth#pixel-defense, #tower-defense, #indie-game, #indie-dev, #game-dev, #balance-update, #balancing, #crying, #android-game, #windows-game, #pixel-art, #strategy-game, #survival-game, #patch-notes, #mothbyte-gamesAlrighty everyone! Moth here with another update, and this one is all about balance. I balanced, and then I balanced some more. Then I broke it. Then I balanced it again. Then I broke it again. Then I... Continue reading

- June 25, 2026 by Moth#pixeldefense, #towerdefense, #indiedev, #gamedev, #pixelart, #androidgame, #windowsgame, #playtesting, #balancing, #telemetryAlrighty everyone! Moth here with another update, and this time I come with a declaration of war. The time has come. The war on balance begins. I need every able defender to aid me in this fight. This... Continue reading

- June 24, 2026 by Moth#tower defense, #indie game, #pixel art, #android game, #performance update, #bug fixes, #game dev, #unity, #devlog, #Pixel DefenseHey all! Moth here. Today’s update is honestly a lot less flashy than the last few, but still an important one. I did some optimization work so the Drone Bay and Corrosive Silo should eat up fewer r... Continue reading

- June 23, 2026 by Moth#PixelDefense, #TowerDefense, #IndieGame, #GameDev, #IndieDev, #PixelArt, #AndroidGames, #StrategyGame, #SurvivalGame, #MothbyteGamesMoth here! Alrighty, I broke the balance a bit with my last two patches. Good news: this hotfix should unbreak it. This update is focused mostly on balance adjustments after the background visuals, sp... Continue reading

- June 23, 2026 by Moth##PixelDefense, ##TowerDefense, ##IndieGame, ##GameDev, ##PixelArt, ##SoloDev, ##MadeWithUnity, ##AndroidGame, ##SciFiGame, ##DevlogAlrighty! As the title suggests, the first balance pass is complete. This included a bunch of minor tweaks and one major change: the Splitter trait no longer keeps splitting down through every enemy t... Continue reading

- June 21, 2026 by Moth#pixel defense, #pixeldefense, #tower defense, #TD, #indie game, #indie dev, #solo dev, #pixel art, #strategy game, #android game, #windows game, #game update, #patch notes, #balance update, #tech tree, #drone bay, #corrosive silo, #cryo tower, #laser tower, #survival game, #wave defense, #Mothbyte GamesAlrighty folks! This update was a doozy. It had me sweating at multiple points, but we made it through. The Drone Bay has been completely overhauled. It is now a jack-of-all-trades, master-of-none uti... Continue reading

- June 18, 2026 by Moth#tower-defense, #td, #pixel-art, #roguelite, #strategy, #android, #windows, #indie-game, #survival, #wave-based, #base-defense, #retro, #2d, #singleplayer, #unityPixel Defense has been updated to version 0.2.9 ! This update focuses on making runs feel smoother and less stressful to step away from. Pixel Defense is still built around survival runs, but now the... Continue reading

- June 17, 2026 by Moth#pixel-art, #tower-defense, #roguelite, #indie-game, #game-development, #android, #windows, #devlogAnother day, another round of PixelDefense improvements! Today’s work focused heavily on visual polish, clearer enemy information, and making several towers feel much more satisfying when they attac... Continue reading

- June 16, 2026 by Moth#tower-defense, #pixel-art, #roguelite, #strategy, #survival, #android, #windows, #unity, #indie-dev, #devlogToday was a big cleanup and polish day for PixelDefense! The game is starting to feel much closer to a proper release build, so version 0.2.7 focused less on adding brand-new systems and more on makin... Continue reading

- June 13, 2026 by Moth#tower-defense, #pixel-art, #strategy, #survival, #2d, #android, #mobile, #procedural, #indie-game, #base-buildingThis update focuses on making the in-game UI feel cleaner, faster, and much better to use on mobile. The biggest change is a full rebuild of the tower build menu. Towers are now split into three clear... Continue reading
- June 11, 2026 by Moth#tower-defense, #pixel-art, #android, #strategy, #indie, #survival, #2dPixelDefense 0.2.5 is live! This update is focused on making runs more replayable, improving early balance, and giving Heavy Beam a much clearer role against Steel enemies. New: Map Seeds Runs now hav... Continue reading
- June 09, 2026 by Moth1#tower-defense, #pixel-art, #indie-game, #android, #windows, #strategy, #game-dev, #updateHey everyone, Moth from Mothbyte Games here! PixelDefense Update 0.2.4 is live, and this one is a big gameplay clarity and balance update. The biggest focus of this update is the enemy trait system. E... Continue reading

- June 08, 2026 by Moth1#tower-defense, #pixel-art, #strategy, #survival, #android, #windows, #indie, #2d, #singleplayer, #proceduralHey everyone, Moth from Mothbyte Games here! This is a smaller follow-up update after the big enemy trait overhaul, focused mostly on balance, readability, and making the early/mid-game economy feel b... Continue reading

- June 06, 2026 by Moth#tower-defense, #strategy, #pixel-art, #2d, #survival, #endless, #android, #windows, #indie-game, #procedural-generation, #roguelite, #base-defense, #enemies, #upgrades, #mobile-game, #singleplayerHey everyone, Moth from Mothbyte Games here! PixelDefense has officially received its biggest gameplay update so far: Major Update 0.2.2 — Enemy Overhaul & Traits . This update is all about making r... Continue reading

- June 02, 2026 by Moth1#update, #changelog, #tower-defense, #pixel-art, #indie-game, #unity, #android, #windowsPixelDefense v0.1.1 is live! This first small update adds: - A feedback button so players can send suggestions or bug reports - New special resource and research tiles - Correct miners placed on match... Continue reading

